Names
Names can be used in patterns. They are used for three reasons:
- audio sample and synthesizer names.
- variables in the context of amphibian variables
- addresses, a special type of composed name.
@swim
def names(p=0.5, i=0):
D('bd pluck bd pluck:(2+4)', i=i)
again(names, p=0.5, i=i+1)
A single letter (if it's not already a note name or a known symbol) can be considered as a name. Be careful! There are a few hidden rules for names:
- Names can be one letter long but some letters are already taken.
- Names cannot begin with a number.
- Names can't contain any special symbol.
Sample association
In the context of audio samples, appending a number to a sample using the association operator (:
) will
complete that name and refer to the nth
sample in the folder you are designating by the name.
dada:0 # first sound in the dada folder
dada:1 # second sound in the dada folder
Note: the name can be infinitely high. It does not matter. The number will simply loop around and only select a valid sample number!
Synthesizer name and numbers
The same operator (:
) used on synthesizers can allow you to directly play a note in a pattern:
Pa * d('superpiano:[0 7 0 5]')
- These are not MIDI note values but absolute values around C4.
- Use the
octave
oroct
parameter to change the base octave.
- Use the
- Silences are also supported (
.
)
This mechanism can be used as a fast way to write simple looping melodies.