Sampler
Everytime you play an audio sample, this sampler will be invoked. It is pretty powerful and it is worth spending some time studying its behavior.
Parameter | Brief description | Typical range | alias |
---|---|---|---|
amp | Sound volume (linear scaling) | 0->x | |
gain | Sound volume (exponential scaling) | 0->1 | |
freq | Pitch around given frequency | 0->x | |
midinote | Pitch around given MIDI note | 0-127 | |
note | Pitch around given note | ??? | |
octave | Pitch up or down depending on octave number | 0->x | oct |
sound | Implicit (first argument of D()) | ||
begin | Start position of audio playback | 0->1 | |
end | End position of audio playback | 0->1 | |
speed | Sample playback, impacts pitch. Negative will play reverse | -x->0->x | |
accelerate | Rising sample playback speed (pitch glissando) | -x->0->x | accel |
cps | Implicit (cycles per second, inherited from Tidal) | ||
loop | ??? | ||
delta | Unused | ||
cut | Cut other sounds playing on same orbit, start playing | 0 or 1 | |
legato | Play sample for the given duration (without cutting others) | 0->x | leg |
pan | Pan sound from left to right speaker (by default) | 0->1 | |
orbit | Play sound/synth on the given audio effect bus (0 - 11) | 0->11 | |
latency | Add a latency to audio playback (in seconds) | 0->x | |
lag | Similar to latency/offset | 0->x | |
offset | Similar to latency/lag | 0->x |